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Chris Maire's avatar

This actually reminds me of a talk I attended recently from a researcher at the AARP; most of the focus was on 50+ gamers and how that market is growing, but the speaker also mentioned that in that demographic, women were more consistent game players than men.

https://www.aarp.org/research/topics/technology/info-2023/2023-gamers-50-plus.html

The panel following the talk discussed possible reasons why that older audience is such a huge market, yet isn't the focus of most game studios. One theory that really resonated (that I think could also apply here, to some extent) was that older devs are frequently pushed out of the industry by ageism and work/life balance, leaving the majority of devs as 20-30 year olds and reinforcing the (apparently incorrect) belief that 20-something dudes are the primary consumers of games.

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Nadia Newman's avatar

I do consider myself a gamer mom, it's been my main hobby since the age of 5 and I grew up playing with my brother. I'm throwing my 8 year old a Zelda themed birthday party since we started playing Tears of the Kingdom as a family. I only have one friend I would also consider a gamer mom as well and we were friends before we became mothers. I would agree that it's not seen as an "acceptable" hobby and I've realized that I've subconsciously hidden that side of myself to fit the "mom" stereotype, not ever thinking anyone else would be feeling the same! Also the early years are really difficult to fit traditional gaming in, the friend I mentioned has a 1 year old son and currently can't dream of dedicating that time and headspace to a current AAA game. Mobile games are much more accessible for the 0-5 year range imo

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