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Brett Bates's avatar

I can definitely see some of these mechanics still causing issues with a 3-year-old, but some of the changes have really been a game changer for me and my 7-year-olds! In particular, removing collision detection with co-op players -- the bane of my existence with New Super Mario Bros. and why we stopped playing that. Thankfully, we haven't had any issues with character selection, so they've picked a normal character and I've played as a Yoshi so I can carry a kid on my back whenever there's a section they don't want to deal with.

Also, in terms of the crown, the person who starts the level with it is the person who got highest on the flag pole in the last level. You can also transfer the crown to someone else by having the person with the crown manually go into ghost mode (L+R). Not sure how it chooses between the remaining players (maybe whoever was second highest on the pole last level?) but if it's still the wrong person they can manually go into ghost mode too. I found it much easier for me to have the crown to help control the pace of the level, especially for the kid who happened to be lagging behind.

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Randy Jokela's avatar

My family encountered the lives issue as well, when suddenly on level 3 our youngest fell in a pit and was just "out" for the rest of the level because she didn't get her ghost tagged in time. In family board games these days it's like a cardinal sin to make a rule where a player can be knocked out of the game early and no longer included. I think the #1 thing I'd wish for in a patch would be to make the ghost timer infinite either via a badge or for the Nabbit/Yoshi characters.

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